Visible Sound

This coding and 3D exploration is the result of a series of workshops that London College of Communication did with Future Deluxe. The focus was on translating sound to visuals, and I experimented with coding in p5js and some 3D modelling in Blender.

Starting with the basics in p5, getting random colours assigned to random sound


(Audio from freesound.org)

Then getting audio's amplitude to control colour and size of objects


(Audio from freesound.org)


Experimenting with controlling the position of the elements by the sound's amplitude


(Music by Boris Dimitrov)


Then, I wanted to take what I got out of the code, into Blender





© 2024 Milena Georgieva